The procedure for adapting Fuse/Mixamo characters to the UE4 engine is detailed below.Īt the time of writing, Fuse CC is the more functional version (mostly because of fully featured auto-rigging), whereas Fuse 1.3 has a more complete clothes/hair library. The Fuse environment is very good as compared to MakeHuman in terms of user-friendliness and customization. This is a short introduction to Fuse (both the Steam-bound 1.3 version and the Adobe-owned Fuse CC), oriented towards making characters for IonEyes. If it is not clear which part of the page is unfinished, ask on the talk page.